Berserk: Units that gain their effect when they've reached the specified damage threshold.Discard: Units that gain their effect when discarded.These units combo well with other mechanics that Skellige uses, such as Discard and sometimes Berserk. This refers to the focus on playing units and using abilities from the graveyard. Resurrection: While this archetype isn't exclusive to Skellige, SK has many more instances of this mechanic.Like the characters they represent, the Skellige faction focuses on different kinds of damaging effects to increase and lower the value of their own and enemy units respectively.
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The Skellige faction in Gwent is full of Viking-like raiders and plunderers from the world of Witcher. The Skellige (SK) Faction in Gwent: The Witcher Card Game Deathwish and Consume are also relatively simple keywords that work well together for beginner players to use in order to understand basic card combos and synergies. The strategy of this faction is generally to put as much stuff on the board over and over again. Overall, Monsters is a great faction for beginners to use because the value and mechanics are focused on the player's side of the board and aren't too concerned about what the opponent is playing. Consume: Units with abilities that activate by killing an allied unit.Deathwish: Units with abilities that activate once they've been killed.Thrive: When on the board, units with Thrive gain one value whenever a unit with a higher value is played.These units are usually called "tall" units because they are big and have a high value. Midrange: A strategy where players use efficient, high-value units that gain their maximum value immediately.Swarm: A strategy that involves creating multiple, weaker units to overwhelm the opponent.Monster decks tend to focus on the player's side of the board and have little interaction with the enemy board. It's made up of natural and unnatural beasts and species found in the Witcher universe, and the units in these decks follow suit. The lore behind the Monsters faction is pretty self-explanatory. The Monsters (MO) Faction in Gwent: The Witcher Card Game This guide will include the mechanics, keywords, and archetypes unique to each faction as well as its strongest deck currently in the meta. Players can follow this guide in order to choose the right deck for their playstyle and interests. Having this many choices for someone who is just starting out can be pretty overwhelming. When players first start the game, they need to choose a starter deck from a faction (except Syndicate) as the base for their collection. Related: 10 Most Powerful Characters in Witcher! Each faction is based on the lore of Witcher (except for SY) that is somewhat translated into the playstyle and mechanics of the faction. One of the most interesting aspects of Gwent is that the experience playing each faction is different, and among the factions, there are many several decks and archetypes that players can choose to use. These factions are Monsters (abbreviated MO, with a Red card back), Skellige (SK, Purple), Scoia'Tael (ST, Green), Northern Realms (NR, Blue), Nilfgaard (NG, Black), and Syndicate (SY, Orange).
In Gwent: The Witcher Card Game, players have a choice of six factions that each have their own unique characteristics.